Exodus (PS5/Xbox/PC), April 2024 - Present
Wizards of the Coast (2024-Present)
A new AAA science fiction action-adventure role-playing franchise from Archetype Entertainment.
As a gameplay AI engineer, I'm focused on building best in class companion & enemy AI.
Blizzard Entertainment (2023-2024)
Blizzard's Unannounced Survival Game was a next-gen multiplatform multiplayer title targeting an incredible amount of AI and players all at once.
On this title, I was responsible for helping build the AI creatures as a gameplay AI engineer.
Electronic Arts (2021-2023)
Built from the ground up to be a standalone Battlefield game, Battlefield Mobile was a fully-fledged AAA FPS for iOS & Android.
As a gameplay AI engineer , I primarily worked on the game's multiplayer bots. See my resume for more!
Haywire was my science fiction atmospheric horror submission for the 2020 Moon Jam. Demo available here
Responsive yet restrictive player interactions, scripted and diverse sound cues, carefully crafted lighting, and frightening enemies leave the player consistently on edge throughout the experience but never feeling unjustly punished or lost.
Trailblazer Crisis is an unfinished scifi adventure game where the player takes to space on an expedition to find Humanity a new home.
The game features:
Carefully scripted narrative influenced by passive & active player choice, weighty weapon handling, advanced locomotion (mantling & foot/hand IK), NPCs that react to the player’s combat and narrative choices in real time, and incredible accessibility and control options.
Instant Wrapped is a Spotify integrated web application that allows users to generate listening statistics for a number of time periods, create playlists from their results, and compare their libraries with other users.
Built for CSE 183, it uses py4web on the backend, Vue & Bulma on the frontend, and Google Cloud for deployment.
C++ QT application that helps students identify and automatically add any prerequisites for a prospective course. While the backend extensively utilizes the STL, the frontend uses QT for instant cross platform deployment and a consistently native feel.
C# .NET application targeting STEM students that features a unit converter, numeral base converter, and formula calculator. The unit converter and formula calculator organizes common units/formulas by topics (physics, trigonometry, calculus, computer science, etc).
Scifi FPS prototype built in UE4. The primary goal of this project was to reverse engineer Epic’s Shooter Game sample and thoroughly learn UE4 in the process.
My additions include incorporating the GameplayTags to enable lightweight, realtime tracking, improving passive AI behavior, and tweaking projectile weapon physics.
I'm always looking for new, exciting opportunities and interesting projects. Whether you have one of those or just want to say hi, shoot me an email below or a message on one of the linked socials to the left!
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